Fundamental Level Design and...
Michael Beardwood
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World Design for 2D Action...
Christopher W Totten,
Adrian Sandoval
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Fundamental Level Design and...
Michael Beardwood
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World Design for 2D Action...
Christopher W Totten,
Adrian Sandoval
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A Practical Guide to Level...
Benjamin Bauer
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A Practical Guide to Level...
Benjamin Bauer
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Level Design: Processes and...
Christopher W. Totten
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Video Game Level Design: How...
Michael Salmond
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Video Game Level Design: How...
Michael Salmond
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Architectural Approach to...
Christopher W. Totten
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Architectural Approach to...
Christopher W Totten
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Procedural Storytelling in...
Tanya X Short (Editor),
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Procedural Storytelling in...
Tanya X Short (Editor),
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Level Design: Concept, Theory...
Rudolf Kremers
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Unreal Engine 4 for Design...
Tom Shannon
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Procedural Generation in Game...
Tanya Short (Editor),
Tarn Adams (Editor)
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Procedural Generation in Game...
Tanya Short (Editor),
Tarn Adams (Editor)
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Level Design: Processes and...
Christopher W. Totten
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Preproduction Blueprint: How...
Alex Galuzin
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An Architectural Approach to...
Christopher W Totten
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Level Design: Concept, Theory...
Rudolf Kremers
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Mastering Unreal Technology,...
Jason Busby,
Zak Parrish
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Mastering Unreal Technology,...
Jason Busby,
Zak Parrish
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Game Development Essentials:...
Jeannie Novak,
Travis Castillo
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